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But then when i become the Director i expected to somehow.
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For example i was going with the Railroad but while i was doing that i got the quest from Father - come on bethesda- to kill Desdemona but turns out i can warn her instead, which is nice because initially the game didn't seem it'd give me that option so i was pleasantly surprised. where you can eventually pick a side, there aren't that many options aside from who to kill.
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The main issue i have with the game is how few alternatives you have in terms of doing anything, assuming there are any at all. I think the game taking itself less seriously with an appropriately more light tone (without being overly goofy like Oblivion) helped here. Also while i didn't like my character having some background (.or being married with a kid), compared to Fallout 3 i found the story much more interesting and hey, Bethesda managed to write some characters that weren't automatons (though they are a bit formulaic and the companions quickly deflate to random lists of on demand lines). TBH i do not have as a negative impression as some of the comments i read here, if anything i'd say it is Bethesda's best game since Morrowind (i'm not including Morrowind here of course) and overall a certain improvement over Fallout 3. According to Steam i spent around 91 hours on it, which sounds plausible.
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well, i finished the main quest anyway, plus a bunch of sidequests (.some of which felt like "radiant quests" except they weren't, well at least the actual radiant quests are *slightly* better than those in Skyrim, but wouldn't it really be that hard to implement a bit of variation in how a quest progresses? Anyway, whatever).